Writing /storage/data/meta/dpl_faq.meta failed
dpl_faq
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
authdpc: DB error during getUserData: could not find driver
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| dpl_faq [2025/12/16 13:00] – mitalapo | dpl_faq [2026/04/12 12:45] (current) – external edit 127.0.0.1 | ||
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| ==== General ==== | ==== General ==== | ||
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| ==== Teams ==== | ==== Teams ==== | ||
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| - | + | ||
| - | ==== Teams as of DPL7 === | + | |
| * < | * < | ||
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| ==== Other ==== | ==== Other ==== | ||
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| ==== General ==== | ==== General ==== | ||
| - | < | + | < |
| - | The DPL is the DPChallenge Photography League. For more information, | + | A: The DPL is the DPChallenge Photography League. For more information, |
| - | < | + | < |
| - | DPL teams, consisting of DPChallenge users and members, compete in matches against other teams. The match results are determined by team member entries into the Open and Member challenges that week. Each team will play at least 6 matches in a season, of which 6 are in the group stage and possibly more if they reach the playoffs & finals, depending on their results | + | A: DPL teams, consisting of DPChallenge users and members, compete in matches against other teams. The match results are determined by team member entries into the Open and Member challenges that week. The season |
| + | - **Pre-season: | ||
| + | - **Regular season: | ||
| + | - **Playoffs: | ||
| + | All the scores are automatically tracked and stats updated at the end of each week of the season. The 4 teams qualified for the last playoff round compete for Gold / Silver / Bronze medals. | ||
| - | < | + | < |
| - | Let's break this down into the parts: | + | A: There are two parts to this: |
| - | * League - group of 2 conferences. | + | |
| - | * Conference - group of 1 or more divisions. | + | |
| - | * Division - group of 6 teams. | + | |
| - | * Team - group of between 5 and 7 DPChallenge users (Season 1) or between 7 and 10 users (Season 2). | + | |
| - | + | ||
| - | The minimum number of required teams to make a season is 24 teams (or 120 users). | + | |
| - | + | ||
| - | < | + | |
| - | There are two parts to this: | + | |
| * Team Member Scores - Each week, there are two challenges that count for DPL - member (Sunday/ | * Team Member Scores - Each week, there are two challenges that count for DPL - member (Sunday/ | ||
| * Team Scores - Once the team score has been calculated from the team member scores, the team with the highest score wins that week's match. | * Team Scores - Once the team score has been calculated from the team member scores, the team with the highest score wins that week's match. | ||
| - | < | + | < |
| - | After the first 6 weeks, | + | A: The top 8 teams from all divisions advance to the playoffs. The playoff is divided into 3 rounds. |
| + | - Elimination round of 8 | ||
| + | - Elimination round of 4 | ||
| + | - Medals round: The 2 qualifying teams compete for Gold. The runner ups compete for Bronze. | ||
| - | < | + | < |
| - | The winning teams from each division all qualify for the playoffs. However, the rest of the details of the playoffs have yet to be finalised. | + | |
| - | + | ||
| - | < | + | |
| The DPL is broken up into seasons. | The DPL is broken up into seasons. | ||
| - | - Week 1: The season is announced, the free agent pool opens, and team captains can begin to create their teams.\\ | + | - Week 1, 2, 3: Players registration starts.\\ |
| - | - Week 2: The teams are automatically placed into divisions, divisions automatically placed into conferences, | + | - Week 4: The teams are created |
| - | - Week 2, 3, 4, 5, 6, 7: The regular season season begins with the first challenge announced.\\ | + | - Week 5: The regular season season begins with the first challenge announced.\\ |
| - | - Week 9: Once the results from Week 7 are in, the playoffs will begin and last for two " | + | - Week 6, 7, 8, 9: The first three rounds |
| - | - Week 11: Once the results of the first round of playoffs | + | - Week 10: Mid-season break\\ |
| + | - Week 11, 12, 13, 14, 15: The next rounds | ||
| + | - Week 16, 17, 18: Playoffs round 1\\ | ||
| + | - Week 19, 20, 21: Playoffs round 2\\ | ||
| + | - Week 22, 23, 24: Playoffs round 3\\ | ||
| - | < | + | < |
| - | There' | + | A: Assuming |
| - | < | + | < |
| - | Uhh... NO! Of course not! :o) | + | A: Uhh... NO! Of course not! :o) |
| - | < | + | < |
| - | If an exact multiple of 24 teams is not reached, then the next highest multiple will be used. For example, if 75 teams are finalised, then only the first 72 will be able to compete. The order in which teams are finalised dictates where they are in the count, so getting your team to be finalised should be done as quickly as possible in order to ensure a place. | + | A: No, only the first two normally scheduled |
| - | + | ||
| - | < | + | |
| - | No, only the first two normally scheduled | + | |
| ==== Teams ==== | ==== Teams ==== | ||
| - | < | + | < |
| - | To join a team, you need to be invited by a team captain. If you're not already in the process of joining a specific team, and you've not had any invitations, | + | A: The signup period is usually |
| - | + | ||
| - | < | + | |
| - | A Free Agent is someone who wants to join a team, but hasn't yet received and accepted an invitation. The Free Agents are the first port of call for teams that need more members. Even if the season has started and you don't yet have a team, staying in the Free Agent Pool means team captains can substitute you into their team, should one of their members drop out, or if they started without a full team. Substitutions might happen at any point during the season. | + | |
| - | + | ||
| - | < | + | |
| - | As long as the season hasn't started yet, you can just click on the ' | + | |
| - | + | ||
| - | < | + | |
| - | Firstly, only DPC members can be captains. To create your team, go to the ' | + | |
| - | + | ||
| - | < | + | |
| - | The signup period is usually | + | |
| - | + | ||
| - | < | + | |
| - | In general, teams are allowed only one change in member during a complete season. If more than one is required, [[http:// | + | |
| - | + | ||
| - | < | + | |
| - | For a DQ, your score for that entry will obviously not be counted towards your team's average. For a suspension, you will not be able to compete until the suspension is lifted. | + | |
| - | + | ||
| - | < | + | |
| - | You can find the team standings [[http:// | + | |
| - | + | ||
| - | < | + | |
| - | No, they are treated like your own, ie displayed at the end of the last thumbnails page for each challenge. | + | |
| - | + | ||
| - | < | + | |
| - | Your team will automatically get a forum thread created once the season starts - assuming your team is finalised - and will be hidden from all other DPC users APART FROM the Site Council, who will only read the threads for moderation purposes. | + | |
| - | + | ||
| - | < | + | |
| - | If the season hasn't yet started, the captain can change the team's name via the team admin page. However, once the season has started, the name is fixed, unless you have a typo or an exceptional circumstance - [[http:// | + | |
| - | + | ||
| - | < | + | |
| - | There is no mechanism for this yet, so you will have to [[http:// | + | |
| - | + | ||
| - | < | + | |
| - | Teams are allocated a division (and thus a conference and league) based an overall team average score of an average of each participant' | + | |
| - | + | ||
| - | ==== Teams as of DPL7 ==== | + | |
| < | < | ||
| Line 170: | Line 118: | ||
| A: No. **Mutual #1s** are the exception. We prioritize that specific bond above the skill calculations. | A: No. **Mutual #1s** are the exception. We prioritize that specific bond above the skill calculations. | ||
| - | < | + | < |
| A: If you weren' | A: If you weren' | ||
| Line 185: | Line 133: | ||
| A: It isn't purely random chaos. The system assigns remaining members to teams specifically to keep the team under the Skill Cap. It tries to balance the league so every team has a fighting chance. | A: It isn't purely random chaos. The system assigns remaining members to teams specifically to keep the team under the Skill Cap. It tries to balance the league so every team has a fighting chance. | ||
| - | < | + | < |
| A: Absolutely. You can leave your preferences blank, and the system will place you on a team where your skill level fits best to balance the scales. | A: Absolutely. You can leave your preferences blank, and the system will place you on a team where your skill level fits best to balance the scales. | ||
| Line 212: | Line 160: | ||
| < | < | ||
| A: The number of teams and the teams size will depend on the number of players registered. We are aiming at 5-7 players per team, and an even number of teams. In order to avoid leaving registered players out, the number of players per team may vary slightly (+-1). | A: The number of teams and the teams size will depend on the number of players registered. We are aiming at 5-7 players per team, and an even number of teams. In order to avoid leaving registered players out, the number of players per team may vary slightly (+-1). | ||
| + | |||
| + | < | ||
| + | A: Direct transfers between teams are complicated, | ||
| + | |||
| + | < | ||
| + | A: For a DQ, your score for that entry will obviously not be counted towards your team's average. For a suspension, you will not be able to compete until the suspension is lifted. | ||
| + | |||
| + | < | ||
| + | You can find the team standings [[https:// | ||
| + | |||
| + | < | ||
| + | No, they are treated like your own, ie displayed at the end of the last thumbnails page for each challenge. | ||
| + | |||
| + | < | ||
| + | Your team will automatically get a forum thread created once the teams are finalized. Team threads are hidden from all other DPC users APART FROM the Site Admins, who will only read the threads for moderation purposes. | ||
| + | |||
| + | < | ||
| + | If the season hasn't yet started, the captain can change the team's name via the team admin page. However, once the season has started, the name is fixed, unless you have a typo or an exceptional circumstance - [[https:// | ||
| + | |||
| + | < | ||
| + | There is no mechanism for this yet, so you will have to [[https:// | ||
| + | |||
| + | < | ||
| + | Teams are allocated a division based on the team pre-season performance. Teams are allocated evenly between the divisions. | ||
| ==== Other ==== | ==== Other ==== | ||
| If your question isn't covered here, please post it in the forums, and someone will answer you there and/or add it to these FAQs | If your question isn't covered here, please post it in the forums, and someone will answer you there and/or add it to these FAQs | ||
dpl_faq.1765890031.txt.gz · Last modified: (external edit)
