Processing was basically just curves, hue/saturation a bit, rotate to straighten horizon, select a feathered selection around rider and then change to select inverse and then noise ninja (if you do it on the part with the rider it causes halos). I then cropped out a few of the large water droplets that were causing specular hightlights but left most of them in to show depth. Add border and save for web.
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Place: 23 out of 430 Avg (all users): 6.6987 Avg (commenters): 8.0000 Avg (participants): 6.6729 Avg (non-participants): 6.7551 Views since voting: 1933 Views during voting: 267 Votes: 156 Comments: 15 Favorites: 0
Gorgeous light, wonderful silhoutte. The spray/droplets and even the rope adds to the shot !!
Would be injustice if this one does not do well. No vote , comment only