Shot at the drag race, last weekend.
It's been quite a while since my last submission, so I thought I'd give it a try!
Editing steps were: curves, levels, hue/sat layers (no blending changed). Flatten image, convert to Lab Color, apply USM at lightness channel, convert back to RGB, save for web.
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7 - Good shot. Criticism; 'if only' the engine/etc were not blurred, but I realize it was 'rumbling', so maybe (if possible) to work with what you had, a tighter crop on the driver and wheels, even (again dependent) showing more 'smoke' at the rear, not sure.
I understand that the engine had to be soft because of the obvious vibrations, but it ruins the image. SInce you have decided to leave the front out of the image, you could have cropped out the engine as well, leaving only the driver and the wheel in play. It is a general rule of thumb to leave some space in front of the moving object, but in this case, you could have played with leaving the space behind the vehicle to 1) avoid having OOF engine and 2) enhance the effect of movement, i.e. the car ran out of frame?