Architecture of the Foxwood Casino in Conn., USA. One of many taken because it has definitely a fantasy world look to it..I liked the angles and composition so chose this one. I cropped it, then adjusted tones with curves, used unsharp mask for slight sharpening and luminosity increase; brightness and contrast, shadow and highlights
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Place: 101 out of 151 Avg (all users): 4.9816 Avg (commenters): 8.0000 Avg (participants): 4.7738 Avg (non-participants): 5.1128 Views since voting: 743 Views during voting: 353 Votes: 217 Comments: 8 Favorites: 0
Like the image and the architecture very much in this. I am not a fan of the dodge and burn of the sky business as I am not able it to do it well. But may certainly increase the drama. But to the archicture, I was thinking the same as Ken (kpriest) when I looked at it and think that more lighting on the front would a good idea. Not sure about the processing part, you just need some good sun at a different part of the day. Great angle and I liked the repitition of the curve on the left to the top of the taller building on the right. It looks like you got some interesting reflections on the front to which would be helped by the brightening as well.
Very interesting looking building. Nicely composed and intersting angles. Only suggestion - better lighting on the face of the building maybe through post-proc.
According to your own comments with regards to this image, I can see that you may have been looking for a more dramatic effect. I agree with another comment that a dodge & burn on the sky would have had a great impact. Composition is interesting.
Good clean image. Colors are nice and the composition and framing very good.
Image technical quality is high and focus good. It has low noise.
A key to this image is how reviewers relate it to the challenge topic. Some will "get it" and others will not. How many do will determine if this image places high or in the middle of the pack.
Only a minor technical suggestion. You might consider applying judicious dodge and burn for texturing and added visual interest. This could be done for both building or sky. You could also consider selecting a color or two and post process them for greater color saturation.
i can understand what you were going for - but all i see is a "shopping mall" building of some sort and not something in a fantasy world ... maybe if the colors were tweaked in a manner that would make it look more other world like it would help ...