I think a comp has a very short time, less than 1 second, to be interesting, or not. A comp that's interesting needs to offer multiple opportunities to repeat that first second, especially if it's an abstract. Otherwise, the viewer will have an "access denied" moment & move on.
I am trying to offer the 3 things human vision needs to succeed: line, shape, & tone. If I can offer these things in a seductive, interesting way, the viewer will not move on. The viewer will linger, visually tracing detail that doesn't add up to anything, line that is sharp & clear but without meaning, tone that offers variation of light & shadow that only seems like it's going to reveal form. The pattern-recognition talent of the brain will insist on finding something to recognize, but only if the viewer lingers, looking for more than that first second. If not, then it's a failed abstract.
I'm hoping the viewer will find a reason to linger, & find enough line, shape, & tone to see whatever their brain finds for them. The viewer completes the work. Each viewer completes the work in their own unique way.
Some could see this as evolving from B&W to color, but I see it as distillation from color to B&W. A very fascinating creation from your original capture!
You're definitely the king of WTF am I looking at shots.
I've probably mentioned this before, but these types of abstracts are so hit and miss. The one above I do like, but many other instances I do not.