Let's say I'd created a cute photography utility for the iPhone (Expositor, an exposure calculator, not actually available yet, but already in the review queue). Does anyone have ideas about where I could put up announcements or links to it that would be seen by lots of photographers? I need to popularize it!
Frankly, I'm a terrible salesman... most of my projects go into a drawer and are never seen by more than a handful of people.
As long as I'm here, does anyone have feature requests for photographic reference or calculators? I'm also looking to extend functionality for future versions!
Heck, I wonder if Drew and Langdon would accept a small fee for placement here on the DPC! I should ask them. Of course, as a registered member, I have no idea what the ads here even look like. :)
One of the best ways to advertise is to offer a free version which has limited function. If you have a look, most of the good games have demos which users can try for free, before purchasing. I'm not sure how well this would work with an application as opposed to a game, but it's worth thinking about.
Everyone want to be on the IPhone. Have you thought about perhaps having a larger part of a smaller market? Though not as popular a platform (yet), I would love to see stuff like this for Android.
One of the best ways to advertise is to offer a free version which has limited function. If you have a look, most of the good games have demos which users can try for free, before purchasing. I'm not sure how well this would work with an application as opposed to a game, but it's worth thinking about.
Considering I made like $800 on a selectable picture of cat that you can pet so that it purrs, I'd rather charge a bit. This app is actually useful! ;)
One of the best ways to advertise is to offer a free version which has limited function. If you have a look, most of the good games have demos which users can try for free, before purchasing. I'm not sure how well this would work with an application as opposed to a game, but it's worth thinking about.
Considering I made like $800 on a selectable picture of cat that you can pet so that it purrs, I'd rather charge a bit. This app is actually useful! ;)
One of the best ways to advertise is to offer a free version which has limited function. If you have a look, most of the good games have demos which users can try for free, before purchasing. I'm not sure how well this would work with an application as opposed to a game, but it's worth thinking about.
Considering I made like $800 on a selectable picture of cat that you can pet so that it purrs, I'd rather charge a bit. This app is actually useful! ;)
The point of having a free version that has some features disable has nothing to do with the quality of the application. People are selfish, and the free downloads have a lot higher volume of downloads. The idea is to get people to download the free version, so that they know your application exists. If it is a good application, then they will pay for after having tried it. Just thought I would clarify.
and I hate reading about how great an app is, pay for it, download it and it is a piece of crap, etc. I like the idea of being able to see and use it a little first, to see if it functions properly
Haha, listen to all you cheapskates! Just joshing... I totally get the free teaser concept. I've been a software developer for decades, and feel that the inability to test out a trial versions of stuff on the iTunes store is a major Achilles heel.
On top of it, I think I've only paid for three apps out of the dozens I've downloaded and used. Even a mere 99 cents is a substantial hurdle for me, personally.
Unfortunately, the way I've designed my app (which is crazy efficient compared to the competition) makes it very hard to strip out any functionality. It only takes one touch to use it. It provides comprehensive exposure setting information as a result, on a single screen. In order to strip it down, I'd have to arbitrarily limit the range of exposures it'll calculate in a way that makes it not that useful, to drive upgrades. Making it useful for testing out makes it useful in the field, and that means people won't be inclined to upgrade. Making it not very useful in the field means people won't exercise it in a way that makes it FEEL useful... how many people are going to go shoot out of their comfort zone to see if it works for them?
Maybe I'll post a screenshot later (when I have one handy) to show you why I'm hesitant. Its simplicity and ease of use is the very problem... it's hard to take anything away!
That's actually why I came here... faced with the inability to offer a stripped-down version that doesn't offend my sensibilities (hee!) I need more ideas like Frisca's! :)
Everyone want to be on the IPhone. Have you thought about perhaps having a larger part of a smaller market? Though not as popular a platform (yet), I would love to see stuff like this for Android.
Unfortunately (or fortunately!) I have a iPhone to develop on, so iPhone apps it is! :)
One of the best ways to advertise is to offer a free version which has limited function. If you have a look, most of the good games have demos which users can try for free, before purchasing. I'm not sure how well this would work with an application as opposed to a game, but it's worth thinking about.
Considering I made like $800 on a selectable picture of cat that you can pet so that it purrs, I'd rather charge a bit. This app is actually useful! ;)
for iphone?
Yeah. It was my first app, written mostly as a way to practice my iPhone development workflow. It's called iPurr, it's rather pointless and silly, and it's only 99 cents!
I really don't suggest you buy it, unless you're a crazy cat person that can't stop petting cats and need a more portable version of a feline tactile feedback loop. My favorite review: "It does exactly what it says it does. I want my money back." Well why did you buy it, dude? :)