i dont understand this textures 2 challenge. does the 3 dimensional surface need to have texture or the light and shadows that is formed in the picture considered to be the texture??
i dont understand this textures 2 challenge. does the 3 dimensional surface need to have texture or the light and shadows that is formed in the picture considered to be the texture??
Without light producing a shadow your eyes would not able to see textures. Something as simple as a closeup of a pair of jeans would do nicely, as long as you make the composition interesting.
It should be interesting. I took this photo about a month ago, its of the stairs and textured wall above the door to my apartment. Do you think it fits the challenge?
In my opinion it absolutely would (apart from the fact that it is taken outside the challenge dates LOL). And I would give it a very high rating as well. Great picture.
In my opinion it absolutely would (apart from the fact that it is taken outside the challenge dates LOL).
Theres no rule that says that I can't take the photo again! :) Its right above the door to my apartment. Actually, I just took a photo minutes ago and made it ready for submission :)
I'm gonna have to remove the old photo from my portfolio now, I can't have it on the forum since a new version of it is gonna be part of the challenge.
I'm gonna have to remove the old photo from my portfolio now, I can't have it on the forum since a new version of it is gonna be part of the challenge.
Remember the unwritten rules of anoymity of a photographer of a particular image, but you can put it in your workshop to hide it.
I see a lot of does not meet the challenge due to not being a "three dimensional surface." :)
Only if you live in some parallel-universe where things have a height and width but no depth. I mean come on, I think you'd have a hard time coming up with examples of a "2D object". Even this piece of smooth glossy paper has "depth", and at high magnification, has a visible texture.
One dictionary defines "texture" as A measure of the variation of the intensity of a surface, quantifying properties such as smoothness, coarseness and regularity. I think you'll agree that there are multitude of objects that can provide a "texture". I wouldn't recommend a highly-polished laboratory-grade first-surface mirror, but even so, it is still "3D"!
Agreed. Smoothness was my "first-surface mirror" example (which I said I wouldn't recommend). I think "lack of smoothness" will definitely be key in this challenge. =]
I would say that 'Textures II' is similar in concept to the first 'Texture' challenge (even though the details are different) in that the you are supposed to capture a texture. =]
Finding old challenges is pretty easy from the "Challenge History" report. Select it from the "Challenges" menu, then bring up the "Find" dialog with Ctrl-F, type in "Texture" and hit [Enter]. There you are. But if you want to take the easy way out, you can just click here. Although this challenge was done quite a while ago (July, 2002), it is still interesting to see the type of shots that placed high compared to those that only did so-so...